Dreams

Description:

Dreams are another mechanic in VOTV, while sleeping you will have a certain chance of getting a dream. When you do get a dream it usually is black and white, blurry, and the movement is very janky. Each dream has a time limit that when passed will trigger the player to go back to Main Base.

Each dream has certain tasks that you must complete.

When you successfully complete a dream you can earn alot more stamina and hunger, you can also grab and hold items from dreams allowing you to obtain extra props and items from the dreams back to wherever you wake up.

However, if you were to fail a dream it will result in you losing alot of either hunger or stamina.

All dreams usually spawn underneath the Main Base in the void, hence when the player either no-clips or falls off a dream it will result in a fail.

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However if you were to destroy any dream structure using destroy target command what would happen next is your world will be completely dark and have no lighting. And the screen will still be blurry as the dream minigame will be running continously until the timer is hit.

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Burger Dream

Goal: In order to complete this dream you need to collect all 10 burgers which can be easily identified by the light that surrounds them.

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Tips:

Be careful not to jump in between burgers otherwise you will fall. To avoid this simply jump and crouch at the same time.

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Description:

The burger dream is a dream consisting of only burgers. The entire structure of burgers is that of a coil with a maze like shape.

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Mannequin Dream

Goal:

The goal of this dream is to survive for 120 seconds or 2 minutes without being hit or touched by the Dream Mannequin Entity.

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Tips:

The best way to do this is to run around the entire main chamber in a circle avoiding all the entities together.

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Description:

This dream has one large cubed chamber with semitrically placed pillars, it has four smaller chambers on each side. Each small chamber spawns a Mannequin entity every 3-5 seconds.

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Corridor Dream

Goal:

The goal is to escape the White Mist and reach the doors before it reaches you.

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Tips:

As soon as the Corridor Dream starts you want to look away and start running towards the long corridor, keep running as the White Mist cannot outpace you.

Description:

Long hallway, very claustrophobic.

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Room Dream

Goal:

Survive the crushing impact of all the walls near you.

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Tips:

Jump inside the metal desk and wait it out.

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Description:

A large chamber with moving walls that get closer and closer, the walls will keep closing until the player has completed the dream.

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Fill Dream

Goal:

Find a door in a pillar and escape

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Tips:

The best way to complete this dream is to start in the middle and go diagonal while looking at all the sides of all the pillars as you walk on.

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Description:

A giant chamber with huge pillars that extend to the top, slowly the Anomalous Water will start filling up. Once its filled up completely before the player finds the door, it results in an incomplete dream for the player.

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Climb Dream

Goal:

Reach to the door and escape

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Tips:

To do this you must carefully jump and climb onto the branches without falling into the Anomalous Water.

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Description:

A small but tall chamber with 4 pillars that have branches that you climb on. The Anomalous Water will quickly fill up.

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Jump Dream

Goal:

Find a door on top of a platform and escape

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Tips:

First you want to look around and find which corner is the door occupied in, from there begin jumping onto the circular pillars and also utilizing the climb mechanic while you are doing so. And do not fall into the Anomalous Water.

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Description:

A giant chamber with small circular pillars dotting the floor, each one of various sizes and heights. The Anomalous Water rises up very slowly hence giving you a lot of time to complete this dream. The door is located on one of the four corners, however there is a second door in which it may be bugged since it doesn't do anything.

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Furfur Dream

Goal:

Wait out the dream, no escape

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Tips:

No way to complete this dream, its a timed one.

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Description:

You spawn on a small pillar, in a few seconds you will observe 4 Dream Furfurs surrounding you and rise from the bottom. After they rise fully, the dream ends.

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UFO Dream

Goal:

Wait out the dream, no escape

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Tips:

No way to complete this dream, its a timed one.

Description:

You spawn in a wooded shack, once you step out you will be surrounded by trees, grass, and normal world terrain. However you are blocked by invisible barriers and soon the Dream UFO will hover over the sky and begin almost charging for an attack and as it reaches it's final stage the dream ends.

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Base Dream

Goal:

Wait out the dream, no escape

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Tips:

No way to complete this dream, its a timed one.

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Description:

You spawn in a small chamber with a couple pillars and some floating cubes. From there is a semi-large hallway with giant pillars on each side. At the very end is a prop shaped like a mannequin but colored checkered black and white squares. This dream is no longer accessible in the newer versions of the game, it used to be the only dream in the older versions.

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